

Yes, it an EA/GP game, so there's no reason to expect a 20+ hour narrative with side quests and other exploration and life-sim elements, but still after just a few hours of streamlining my farming systems and exploring the world, it becomes pretty clear that the Rainbow Island doesn't have that much else to offer right now. I will also say that the game does feel a little barren right now in terms of the content it offers. If you're looking for a charming, happy, and harmless experience, then this is the perfect game for you. Essentially, if you go into this 'work-in-progress' expecting something enormous and massively different, you will be disappointed.

The core mechanics are also very familiar and at times it doesn't exactly play like much has changed, but the new location, the new slime types, and the various other goodies and objectives you'll have to complete all say differently.

With more powerful hardware now available that can allow developers to create more vibrant and exciting worlds, creator Monomi Park has left Slime Rancher behind for its sequel Slime Rancher 2, a follow-up that while very similar in a lot of ways, has some welcome improvements.Īnd before I touch on why this sequel is better than the original, it's worth being clear that Slime Rancher 2 is still an Early Access/Game Preview title, meaning it's not as packed as Slime Rancher was at the end of its development cycle. The colourful world packed to the brim with adorable slimes was hard not to love, but as with anything, a time comes when you need to take a step into the future. Over the years of its development, the original Slime Rancher grew into a rather competent and entertaining life-simulation game.
